space eater force
A downloadable game for Windows
Warning: contains inflation (by eating too much :P)
This is a combination of a shoot 'em up game and an eating simulator where you must battle to find the food , and eat the food to level up in battle .
Currently only two stages and three characters
Give them food until they have full bellies :3 ( level and capacity increases with each eating session)
The key is to retreat when you can't win.
Some links:
https://www.deviantart.com/uajaka
https://www.pixiv.net/member.php?id=41091149
https://www.youtube.com/channel/UCfAppyk66-FqjlxO0SViNXA
Status | Prototype |
Platforms | Windows |
Rating | Rated 4.1 out of 5 stars (47 total ratings) |
Author | uajaka |
Genre | Shooter |
Tags | belly, eating, inflation, Shoot 'Em Up, stuffing, weight-gain |
Install instructions
unzip and run the executable "SEF.exe" , make sure the data file "SEF.pck" is on the same folder
Comments
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if you ever make a sequel or a "full version", here are some things that i feel could be improved on:
1. give each of the eating partners their own ship transformation with its own special ability, so there's a reason to get them all beyond just new eater visual
2. more food variety. i love bread rolls as much as the next guy but i think having some variety, even if it is just more balls of carbs, would benefit the game. heck, the different foods could even upgrade different stats about the girls' ship forms
3. when a non-playable character in the eating scene is full, have them try to throw food into your mouth, with a chance of it working if you don't block it
4. add a dating/relationships mechanic, in which characters that have a certain amount of relationship with each other can perform powerful team attacks.
terraformtrent also made a good comment on improvements to the game so check that out too if you see this
what's the difference between SEF and SEF_x64
Can you make an android version?please
Can you make browser version please
Could you do a male version please ?
Can you make browser version
how get it free but the doawnload will not work
Hi ! your games are funny ! Can I make a few videos of it ? (knowing that I'm making a bit of ads revenues from that by posting on porn website)
There are countless of people doing the same thing on youtube, I don't think it would be illegal for you to do so without permission as you don't claim it as your own and perhaps give credit to the creator.
It's a matter of courtesy and some website are checking if you have a formal approval actually ^^'
mac os plsssssssssss
Poutz mobile edition ta dificil de fazer bem
I can't play this if downloade
the download is safe don't be scared
My PC says it protected itself from this games file
I had to click "Run Away". It worked. I love to blast and all, but the second level is TOO DAGGUM HARD! Please put lesser enemies in. Thanks. :)
can you this into the browser, please.
Could you make Linux port?
More belly inflation!
Fun game! This has a lot of potential to improve.
The shooter section is pretty decent, but could use more bullet
patterns/enemies. It's very simple at the moment, and Stage 2 feels like purely a test of how much HP you got before you arrived.
A few new enemies could help alleviate this. If you're feeling lazy, find some patterns from one of those danmaku games (e.g. Touhou) and put them in. They'd work fine.
Oh, and the difficulty's just fine too.
The stuffing content is alright, but having to watch the same progression over and over while doing the repetitive task of eating is tedious. It's good content, but accessing it isn't fun.
I really like the mechanic of controlling Yuri's arm and being able to throw items. I think this should be expanded upon.
When the mouse cursor is over the Back button, Yuri looks like she's stretching. It's pretty cute. Some kind of face change when the player hovers over the Back button to properly show that she's stretching would be a nice addition.
Leaning far forward at high fullness levels leads to Yuri's stomach appearing to phase through the chair below her. I think a neat (and appreciated) touch would be to have it squash against the chair, making it so she can't lean over as far. It would add to the physicality of the belly.
I know this is a stuffing game, but some weight gain seems appropriate. One doesn't eat constantly every day and spend most of their time in a cockpit and not gain a few pounds. A way to lose pounds and still stuff to high capacities could be a best-of-both-worlds situation, although that would mean creating a lot more art assets.
Really, what I think this game needs is more. More mechanics for shooting, more mechanics for eating, more options than just "pick who to feed" with your crewmates. I hope you revisit this game and add more to it someday.
Since your comment was made 3 years ago at the time of my typing this, the odds of you finding this reply are small, but not impossible, which why I'm replying at all. What you here is a BRILLIANT foundation that you need to find a way to tell to the maker of this game. Please get in contact with them so that you can make your AMAZING advice become integrated into the final product. It would be a shame to not see your INCREDIBLE insight to remain unseen, that would be a painful waste.
I agree with SChara, more stomach sizes would be nice
Could you make a working mac version for those who don't own a windows computer?
I would like to see more stomach sizes
Cute game! Could use some work here and there, but it's not nearly as terrible as RedKnight made it seem(I owned the first boss, and was never trapped in the corner, maybe they're just not used to bullet hells? XD). All in all, enjoyable(at least, if you don't have astronomical expectations)! Still playing, just wishing they actually gained weight over time, not just increased belly capacity(though the bigger and bigger bellies are nice), and that we had the ability to change our primary eater(not always "controlling" Yuri(and I LOVE how we can make her faceplant a table full of food. XD )).
Good idea, poor execution
When I downloaded this, I expected a feeder game with an arcade shooter minigame to get food. Instead, I found a bullet hell that hinted at feeder aspects. The shooter "minigame" is extremely difficult right off the bat and the screen gets heavily cluttered quick. Enemies are big and annoying to move around, and the 'drop pods' constantly got in the way.
I was already on the verge of quitting when I decided to go once more. I made it to the boss and was immediately angry. The boss clustered me into the corner and I died right after blowing off the last leg.
I would've done a few things differently:
1) Make enemies a bit smaller.
2) Make a single hud for lives and food, rather than have them split up. It'll save screen space and make things more visible.
3) Make it so that if you do lose the level, you still get some kind of reward, maybe 1/3 what you would've gotten if you completed it.
4) Add difficulty settings. If someone wants to focus on feeding, they shouldn't have to play a bullet hell. Also, changing the amount of lives would make it more understandable if you lose, especially since most games like this have 3 lives standard.
5) Add a progress bar to the level. It'll make the player understand better what they need to do better to make it to the end.
Overall, the game feels totally unpolished and doesn't offer much to the feeder aspect, which was marketed as the main focus. I still think it's a neat idea, it just needs work and TLC.